[KINDLE] ❃ Alter Ego: Avatars and their Creators By Robbie Cooper – Mgiworx.co.uk

Alter Ego: Avatars and their Creators Photographer Robbie Cooper S Alter Ego Explores Personal And Social Identities Being Shaped In The Metaverse At The Beginning Of The Twenty First Century Portraits Of Online Gamers And Virtual World Participants From America, Asia And Europe Are Paired With Images Of Their Avatars, With Profiles Of Their Real World And Virtual Characters The Book Is Both An Entertainment And A Serious Look At A Phenomenon That Is Shaping The Future Of Human Interaction With An Introduction By Julian Dibbell And Interviews And A Glossary By Tracy Spaight. !!> Download ➽ Poltergeist (Greywalker, ➽ Author Kat Richardson – Mgiworx.co.uk Asia And Europe Are Paired With Images Of Their Avatars [PDF / Epub] ✪ OBaby ☆ Geoffrey Johnson – Mgiworx.co.uk With Profiles Of Their Real World And Virtual Characters The Book Is Both An Entertainment And A Serious Look At A Phenomenon That Is Shaping The Future Of Human Interaction With An Introduction By Julian Dibbell And Interviews And A Glossary By Tracy Spaight. This book is interesting as a look at identity how people portray themselves in online gaming spaces where they spend significant amounts of time but also for capturing a specific moment in Internet history. I saw the article in the NYT magazine about the book, basically just a photo spread of people and their avatars from online gaming, which I don t really participate inbut do think is an interesting study of identity and how people choose to see present themselves in performing their lives.It was very insightful, sometimes distressing in the degree to which some folks seemed comfortable forsaking a physical reality and the responsibilities that come with it, for the virtual worlds It w 10 At first glance, Robbie Cooper s Alter Ego Avatar and Their Creators 2007 is fundamentally a coffee table book large, non standard size, glossy photos, high quality paper, and a really interesting topic But it s also than that.With the unprecedented popularity of massively multiplayer online role playing games MMORPG like Second Life and World of Warcraft, avatars the customized, computerized virtual characters that move around a computer game when you move your mouse or type on the keyboard are a big deal They re not only how a player interacts with a given game interface, they are also how a player presents themselves to that game.For that reason, avatars also become a part of a player s life sometimes simply to enable gameplay but also often in very meaningful ways unrelated to the game per se The chosen title of this book, Alter Ego, points out that fact very well These are characters that players alter for various reasons Some to adopt a persona accurate than a physical appearance could ever be Others to create a virtual version of themselves do

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